Key Objects

During the early phase of this project, student team members blogged about the choices they made while building the VR simulation.

When this project nears completion we will start aggregating information about key objects. This will include sources that underpin the decisions we make. Modeling is an interpretative act and we are making arguments when choose objects, model certain styles, or omit items altogether. Assemblages of objects tell stories. We want users to be able to understand how we determined what spaces looked like. That information will be archived on this page.

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